|
|
can someone list the ini tweaks that improve the game. i managed to delete the one i had changed by accident so only have the default one.
please can you tell me the commands to add for:
enabling screenshots changing the lighting so light sources are more powerfull but the ambient is lower underwater is more clear enable yes to all anything that improves the look of pixel shaded water (i tried to change these settings and cocked it up badly)
any other misc tweaks that you think are good
thanks a lot.
-------------------- on leaving school emersed in philatroic (notions of a kind these days i find unthinkable) I pulled my frail frame onto my charger and rode off into the sunset, with agenda predicatable. Fresh faced and tragicaly convinced that blind faith could make an infantile normative, playground theory of social interation.
Post Extras:
|
Dulatus
|
Curate
|
|
|
Reged: 02/16/04
|
Posts: 487
|
Loc: Under the Snow in Canada
|
|
|
screen shots change the line enable screen shots to equal 1
lighting [LightAttenuation] UseConstant=0 ConstantValue=0.0 ; UseLinear=0 LinearMethod=1 LinearValue=3.0 LinearRadiusMult=1.0 ; UseQuadratic=1 QuadraticMethod=2 QuadraticValue=16.0 QuadraticRadiusMult=2
these are my lighting settings. i had to boost the effectiveness of torches though, cause it can get REALLY dark. PM me your email and i can email the esp to you
water: change these lines to this
Map Alpha=0.6 World Alpha=0.6 UnderwaterSunriseFog=1.5 UnderwaterDayFog=0.9 UnderwaterSunsetFog=1.5 UnderwaterNightFog=2.0 UnderwaterIndoorFog=0.9 UnderwaterColor=024,060,074 UnderwaterColorWeight=0.6
yes to all is just adding this line to the general section (same area as the screen shot enable line)
allowyestoall=1
pixel shading i dont know, i got an NVidia MX card and it doesnt support it, so i havent played with those settings stupid MX
-------------------- Raja
SCREENIES
Post Extras:
|
|
|
isnt light radius in the ini for torches? thanks for the offer but i can sort out the esp myself, thanks for the info, copying into my ini now
-------------------- on leaving school emersed in philatroic (notions of a kind these days i find unthinkable) I pulled my frail frame onto my charger and rode off into the sunset, with agenda predicatable. Fresh faced and tragicaly convinced that blind faith could make an infantile normative, playground theory of social interation.
Post Extras:
|
Pyrus
|
Initiate
|
|
|
Reged: 07/27/04
|
Posts: 76
|
|
|
|
Each type of lightsource, (candle, torch, silver candle stick, camp fire, invisible ambient light sources ect.) has it's own radius defined for it. They can be changed in the cs but it would be a lot of work. Two mods on Tel's list, The Lighting Mod and Daerk's Realistic Colour Config, both modify the ini for you and include an undo function. The lighting mod has esps as well for things like light based sneaking bonuses, makes it hard to sneak with a torch, and it adjusts the radius of all or most ambient lights down and physical light sources up.
Post Extras:
|
Klinn
|
Diviner
|
|
|
Reged: 11/19/02
|
Posts: 2319
|
|
|
|
You might find something of interest on Argent's INI Tweaks page. It's a compilation of suggestions that have appeared in these forums and other sources.
...Klinn
Post Extras:
|
Vysion
|
Acolyte
|
|
|
Reged: 07/09/04
|
Posts: 103
|
Loc: NC, USA
|
|
|
Klinn, I was just going to mention that as someone was kind enough to link to it in my ini file post HERE.
Oh well. I'm slow as always.
-------------------- My screenshots and my stories
Post Extras:
|